Nope We do have simulators all over the world, so it's possible you've seen one of our customer's simulators.
In another thread someone asked me to make a list of all the Ferrari's we can load in the simulator, so I thought I'd post the list here as well: It's a cobbled together list. There are still many more, but it's really hard to track them all down... I might make a more complete list later... GT/Prototype: Ferrari F430 (Street Car) Ferrari 288 GTO (Challenge Car) Ferrari 612 (Street Car) Ferrari F60 Ferrari 599 GTB Fiorano Ferrari Enzo FXX Ferrari F40 Ferrari 360 Modena (Challenge Car) Ferrari California Ferrari 550 GT1 Ferrari 575 GT1 Ferrari 430 GT2 Ferrari 458 (Street Car) Ferrari 250 GTO Ferrari 275 GTB/C Ferrari 512S Coda Corta Targa Ferrari 512S Coda Corta Coupe Ferrari 512S Coda Lunga Ferrari 312P Ferrari 365 GTB/4 Dino 206 GT Dino 246 GT & GTS Dino 308 GT4 Open Wheel: Ferrari 625 (F1 55) Ferrari 156 (F1 61) Ferrari 312B (F1 70) Ferrari 312T3 (F1 79) Ferrari 312T4 (F1 79) Ferrari 312T4B (F1 79) Ferrari F1/87 (F1 87) Ferrari F1/88C (F1 88) Ferrari 642 (F1 91) Ferrari 310B (F1 97) Ferrari 399 (F1 99) Ferrari F2001 (F1 01) Ferrari F2004M (F1 04) Ferrari F2005 (F1 05) Ferrari F2006 (F1 06) Ferrari F2007 (F1 07) Ferrari F2008 (F1 08) Ferrari F60 (F1 09) Ferrari F10 (F1 09)
This looked like a company building a simulator and it was somewhere near San Jose. It is the same building where I saw the Tramontana earlier this year. GT
I must agree that the overall quality of the CXC system is at the top of it's class, and can understand and appreciate Jedi's comments / evaluation. The key to a positive experience in a simulator does in fact implement " feedback " and " visual stimulation as principal components. The " hurl " effect in other simulators is defined as KINETOSIS aka SAS Simulator Adaptive Syndrome. The overall effect of multiple monitors , eye relief ( distance to the monitors ), refresh rate and motion cues to name a few factors all contribute to the simulator experience. Software development in off the shelf games and faster PCs' - Video Cards allow for innumerable adjustments, choices and vehicle set-ups. Combine this with a well built platform and you have a CXC. An acknowledgment to Chris and CXC for the effort put forth in building a very nice simulator .... believe me when I say I know what it takes.
posted in the Silver thread, I thought I'd put it here also: I'd have to think that many Ferrari dealers would like to have the simulator in their showroom. Lots of benefits and maybe if the dollars could be worked out, a buyer of a new, high-end model could possibly have one worked into the deal. A perfect item to have for those rainy days when the real car would not be driven! If CXC could come up with ideas that would increase their volume, the higher sales would create a reduced price so more people could afford to have one. Just a thought: Lets say CXC thought outside of the 'track box' and incorporated major city interstates with real life driving scenario's. You could be southbound on the 405 in LA from the 101 with only 20 minutes to get to LAX in moderate traffic. It's moving at the limit with ****** drivers cutting you off, not letting you in for a lane change, eye candy to check out and a road rage or two. That could be quite fun! Other ideas could include mountain roads to haul ass on in which a Highway Patrol comes into view (there would have to be a rear view of some sort with video) in which the driver could be the subject of a high speed chase!
That would work just as well!! Do you have these cars specced in the simulator as USDM cars or ROW cars? (not just the Evo but Ferrari, etc?) For example, USDM cars typically heavier, less power than ROW cars for emissions/safety, on the pre-Evo USDM cars came without yaw-control and a locking diffs.
Well, the Evo is actually in one of our more "video game" type software packages. This means the physics model is not what we would call training quality. I doubt they took into account such fine details in the car model. These things are all relative though as most people consider Grand Turismo and Forza simulation quality. The physics engine in the software package the Evo is in is light years above those even.....
So which cars get the full-simulation grade modeling? I assume to get that right you would have to simulate telemetry models from actual race cars and integrate them into the simulator?
Well, these terms are pretty subjective. We don't necessarily have clearly defined levels. Some are simply better than others. My comment was merely that I know that specific car would probably not be detailed enough to simulate the difference between USDM and ROW. Yes, it certainly helps to have detailed telemetry and CAD data.
For consumer level software, probably iRacing. rFactor (with the proper content) would be a close second.
I spotted this at the motorshow at the Ford stand unfortunately the dude was on his dinner break so never got to see it in action Image Unavailable, Please Login
Interesting. Given that there are several companies trying to do the same thing and that consumer markets for home entertainment are growing I wonder how long it will take until prices start to come down. I would have ordered my CXC a long time ago if it wasn't for the price. I realize there are many good reasons for these machines to cost as much as they do, but from my perspective as consumer I think the price should be somewhere around 10k-20k. Basically the equivalent of an average car.
I guess that would be like wondering when a Ferrari will cost what a Toyota does. There are simulators in that price range now (and well below). The difference is; quality and performance. There is absolutely nothing wrong with a Toyota, it's just not the same as a Ferrari. For those looking for cost savings with a few compromises, the Toyota is for you! We hand build our simulators (in very low volumes) to be the best on the market. We use the best components and materials on the market. We agonize over every detail ensuring that our customers get the best experience possible.
Posted a new video showing some of the cars from iRacing in our simulator: [ame]http://www.youtube.com/watch?v=aJyTvxuXODY[/ame]