On September 21, I had to be in the LA area on business and Chris Considine of CXC Simulations (www.cxcsimulations.com - an F-Chat sponsor) was kind enough to allow myself and a business associate about 2 hours on their Motion Pro II racing simulator. I was SO impressed with his machine that I decided to write a full review, unsolicited and unbiased in any way by anyone at CXC Simulations. The only input from Chris was tech specs and other details. Since I know everyone wants the video, I'll post the link right here to start off Be sure to select the higher resolution button, go full-screen, and TURN IT UP LOUD! http://www.youtube.com/watch?v=HNDqHR4zkI8 My Review 1. Background: MOST of us have driven a so-called racing simulator at one time or another. I have a wheel and pedals and play GTR2, etc. I've played on an HRS brand "arcade style" sim in a cruise ship arcade; at CES-2009 I drove the Motorsports brand "toss your lunch pulling G's" simulator. However, in my opinion, ALL of the above are just video games. They do NOT "simulate" how a given car behaves on a track - they just FEEL like it. They are built to toss you about and have fun - NOT to learn a car and its setup on a real track! 2. What CXC is about: Chris is a trained race car driver - and has been doing simulators for a long time as a player. He and his team have attempted to design a TRUE race simulator - a "low mass" frame that allows you to perceive and react to G-forces, but NOT to mask the SUBTLE STUFF. With CXC, the idea is that EVERYTHING YOU TOUCH gives you feedback about your situation. There are no massive hydraulics damping the subtleties - without those subtleties, you'll never really FEEL the changes in wings, tires, suspension, etc. This can ONLY be done with a lower mass mechanism. After the low-mass design, the next huge innovation is in the SOFTWARE. More on that later. 3. My initial impressions: Walking into the tidy nondescript factory of CXC in Marina del Rey, the first thing I noticed was the Motion Pro II system in the corner, booting up all 3 screens for my visit. Wow! It looks great in pictures, but in person it's amazing. It's even a bit intimidating. It doesn't LOOK like a typical arcade-grade sim - it's technical, solid, real. And not tacky like the "vomit car" sims I've tried - no fake fenders, no fiberglass panels, no AGIP stickers. My first impression is this machine MEANS BUSINESS 4. Build Quality: As a technical guy and a geek, my first curiosity after the initial "OMG" reaction was to peer at the build and assembly. And it's SOLID. It looks "aircraft quality" - no-nonsense in every aspect, clearly built for function. Diamond plate flooring, aircraft-aluminum assemblies for the steering linkage to the encoder, the 3 floor pedals - the motion feedback elements on the rear. It really seems to me to be built to the same standards you'd expect an airplane to be built. No more, no less. And nothing out of place - the computer isn't visible (not even sure where it is!), zero USB cables to be seen, nothing sloppy or home-made appearing. I will grant the console face is carbon fiber - that's perhaps the only concession to "pop race culture". But I can forgive that quite easily in light of the rest of this machine. And just for the record, a label on the rear of the seat states a maximum of 250 pounds - however, this just means that's where performance might begin to degrade. Chris tells me they've had people that weight and more many times to no ill effect other than degradation in the subtleties of performance. 5. Setup and Optioning: I was quite impressed with the speed at which Chris was able to boot us up, jump to my favorite track (Monza ca. 2007), select a car and leave the pits to race. All system control is via a compact Blue Tooth remote control (see attached photo). This single interface is all that's needed to set every possible option - car, track, vehicle setup, customization of the 18 user-defined buttons on the wheel and console. While Chris did all the action with the remote during setup, I followed along very well - the learning curve is there but not steep. 6. Get in the car and launch: When you get in the seat, you'll find it's fairly snug but not tight. My butt's about average and I'm a pretty big guy (215 pounds), but I had zero difficulty. Next came the 4-point seat belts. Yes - seat belts! They form an integral part of the very advanced feedback system to better "connect" you to the road surface and the car. They need to be snug, just like in a real car. This is how CXC accomplishes the sensation of acceleration and deceleration. along with all the other feedback your body receives We had but one small glitch - right before I was to drive, I realized the steering was out of whack. Chris apologized quickly - he had forgotten to calibrate the wheel at startup. No big deal - did a quick restart and calibration - and it was off to the races. 7. Car 1 - Ferrari 288 GTO: (This car is NOT in the video). I chose this car in hopes of being somewhere in the range of the Ferrari 360 I'm most familiar with on the Monza track (in GTR2). I THOUGHT I knew Monza and an older Ferrari V8. Well, the Motion Pro II proved me wrong in a quarter mile! You feel EVERYTHING. It's almost surreal - you feel the dated suspension force under and over steer in the steering wheel, you feel the brakes grab too hard, you feel the lag in the accelerator on bad shifts, and something I didn't know - the 288 tries to redline if you don't lift during a shift. That took some getting used to!. As the laps wore on I did start to get better - higher speeds, fewer missed shifts. But all along the way, it was a VERY small leap of imagination to be in a real car on a real track. As Chris likes to say, "everything you touch or feel needs to SPEAK to you about the car and track".... and they've done such a thorough job that I have to fully agree - the steering, seatbelts, gas, brake, and clutch SPOKE to me - just like any real car does. My next car was the 2007 Ferrari 658 F1 - I've never experienced anything even close to this in a sim - ever. The rig I drove at CES in 2009 had the F1 car loaded, but all it really did was toss me about a lot. THIS car, however, is entirely different. Every nuance of the road can be felt, and I can honestly say I know what "too much wing" FEELS like on the grandstand straight at Monza! Yes, you can feel this stuff. You don't have to be a "real race driver" - it's simply physical feedback that your brain will register as if it were real. And again, the feedback in the wheel, gas and brakes was unlike I've ever felt - things like grip and brake fade had meaning to me when driving. As I was screaming around the track after the First Chicane into Lesmo 1, I remember yelling (this machine is LOUD!) "Oh my God - the grip is AMAZING" - I really wish there were words to describe it better. To actually perceive grip PHYSICALLY, in your body, not just intellectually in a game... CXC has managed it. 8. Anders in the 914 While I don't want to say anything that's outside my own personal experience in this review, I just wanted to comment that my friend Anders owns a 914 so naturally wanted to try one here. He chose the original 1922 Monza Autodrome high-bank oval. As a long-time 914 guy, he kept gushing about how the performance and physical feedback were IDENTICAL to his car. Especially the steering and suspension feel. Again, just 3rd party commentary but that's what he said - now back to my own impressions. 9. Back to the company: Support? I wanted to know exactly how CXC reacts AFTER the sale and what, if any, failure issues are there. Well, to date - after 3 years of shipping simulators, they haven't had any! But if they did, there is a 1-year limited warranty (see attached documents), parts and labor. Software updates are free also for 1 year (the system comes with several race packages - GTR2, iRacing, etc. - see their web site for details). As far as the computer, they upgrade as the market upgrades. Right now they are shipping FAST Intel i7 computers with SSD so no moving parts in the hard drive; all running Windows 7-32. Setup is not considered DIY - but is included with every sale (less air fare). Operation is pretty hands off - any software tweaking is done remotely over the internet. They can also arrange just about any sort of custom software & hardware change - for example, running MS Flight Simulator X with the "car cockpit" for control input, later to be upgradeable for aircraft specific controls. 10. What truly sets CXC apart: In my personal opinion, the single thing that sets CXC Simulations apart is FEEDBACK. This is accomplished by tons of custom code that has been written by CXC that intercepts the virtual telemetry coming from the racing software to then drive the myriad tactile feedback devices. NONE of the other guys do this - they use the standard stock USB code to drive "lose your lunch" hydraulics and such. Not CXC - this data is used to alter the feel of the steering (not just the "rumble" effect of Logitech, etc. consumer wheels) - adding resistance to the steering and the brakes and the gas and the clutch and the seat belts and the thrusters on the rear and the.... you get the idea. Again, EVERYTHING you touch in a CXC Motion Pro II SPEAKS to you - I can personally attest to this in every way. 11. Any negatives? I've actually been giving that question a lot of thought since last week - I don't think ANY review can seem believable without SOMETHING negative. Nothing is perfect, right? Well, I hate to disappoint - but as far as the machine itself, at least in my 2 hour time - nothing appeared to me as a negative. I do think that CXC should offer a DIY installation option - perhaps with a disclaimer for damage and such - there are LOTS of technical folks out there whom I feel could set the system up themselves, resulting in a price reduction. But outside of this one issue, which could be argued is quite minor, that's all I could come up with in a week! 12. In conclusion... is it worth the price?: Unequivocally YES. The model I tested was fully optioned at $51,250 (pricing document attached). Yep. That's a LOT of money. But the clinically accurate feedback systems CXC has developed make it so you can have virtually ANY car you ever wanted to drive on a track. If I were in the market for a simulator at this level, and having driven a few of them out there, I wouldn't hesitate to order up a CXC Simulations Motion Pro II. So there you have it folks. The first Ferrari Chat "hands on test drive" of the CXC Simulations Motion Pro II race simulator. All of the above are 100% my honest impressions - I VOLUNTEERED to write this review - wasn't asked or compensated. PM me if you have any questions at all. Attached: MP II Brochure, pricing, warranty and photo of the remote control Video: See link at the top – I didn’t want any of me in it – I didn’t drive the way I wanted to show in the video. So Chris is mostly at the wheel with my friend Anders in his 914 Jedi
No ****? Do you have the car they use too? I'll be in LA again in December... Would LOVE to see my Top Gear time.... Jedi
I assume you mean for the "Star in a Reasonably Priced Car"? They use a new car this year. Either way we don't have too many street cars. Not much call for them. Almost all race cars. It is a "racing simulator"
Yes, same track. You can recreate many famous moments on the track though; everything from the Stigs Renault F1 test to various supercar tests like the Enzo or Veyron.
Awesome! I love the bit where you describe yelling out "The grip is amazing!" - that just shows how into the simulation you really were! Just a few general questions/ideas... 1. Can you remotely link two CXC simulators to one another and race a friend? 2. Can you put the simulator in a 'race mode' to compete against AI? 3. If you do something that would damage a real car: i.e. over-rev the engine or stuff it into a barrier, then will the simulator mimic the predicted damage or are the cars immortal? That might be a nice option to be able to turn on and off. 4. Jedi... speaking of crashing, did you crash at any point? 5. Can you save lap-times in a sort of leader-board for simulator party competitions? It'd be good if you could get a small part of the screen to show the lap delta between the other competitors who have already driven as someone goes around - it'd put on a good show for the spectators behind the driver. 6. Will someone loan me $51,250 in perpetuity? It's for a good cause. lol I hope I get to have a go on one of these one day. All the best, Andrew.
That sounds really amazing. One slight "criticism" though: Judging from the photos, it seems to me that the actual simulation software is rFactor, right? So a big part of the driving experience (ie, the input to CXC's maginificient machine), the cars and the tracks, comes from a third party software. That does in no way diminish the fantastic piece of engineering Chris' and his crew have built, but should be mentioned IMHO. So, if someone has 50k for me now please ... If it really is rFactor, you can buy the software for your own computer at rfactor.net and download loads of cars and tracks at pages like rfactorcentral.com (for example, the mentioned Top Gear Test Track.
Too many to count or list. So many in-fact that we pre-load as many as possible (hundreds) and customers simply make requests after that. We regularly install additional tracks and cars remotely for our customers. Yes, one of the software packages we use is rFactor. We pre-install many different simulation software packages to offer our clients a wide variety of content to choose from. BTW, we also use Momo steering wheels, Dupont Carbon Fiber, and Corbau Seats Yes. You can link up to 50 Motion Pro II's together. Yes Yes. Some of the software will even track flat spots and dirty tires.... Damage comes in many forms. Jedi? Never!! haha Yes. You can also have an external TV watch your race in TV view live for your guests to watch.
That sounds fun. And so does that. Wow - that's attention to detail! Hehehe That would be very cool. All the best, Andrew.
Very nice. What a cool toy. Maybe they should get it on Top Gear, have stiggy drive it wearing his suit and helmet.
+1 How 'bout it Chris?..... Do you have any units in the UK? I'm sure they'd love to do that - Drop it into their studio for a few days (with a "guard" or they might blow it up or something!) Damn, Clarkson & the boys would probably buy one...... It'd be really interesting so see a split screen of the virtual Enzo versus the real one for example...... Having said that, I reckon that POS Chevy (?) they're using would be a *great* addition - You're not gonna get on TG, but you can pretend..... Cheers, Ian PS - Jedi, thanks for the review and the nice vid!
Cool! Me?!.... I suspect they'd call me something like "not Mr Needham, but his Californian cousin!...." You could send 'em the invitation to; - come visit [I think one or the other of 'em is local to you pretty regularly] or; - Ship a couple over for the show. [They may want you to leave at least one behind, possibly for free - It would live in the studio.....] Cheers, Ian PS - I will write to 'em if you like!....