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#421
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4REphotographer: going by the Xmas rort of season pass, it will prob be half price in 2mths time
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). From that community only 26 cars from FM3 to FM4 have a much higher poly-count. The game engine has been improved esp lighting and reflections so FM4 just looks better without making any touch ups. Yes the Autovista cars have a much higher polycount. Around 1mill compared to the 500k~ for in game cars but they can't reproduce the same amount of polys when you are racing. There is only a dozen autovista cars so it wouldn't of taken that much time to scan those cars if they hadn't done so before. The tunes/physics have nothing to do with the car models. These variables can be edited at any time. That's one thing I miss about PC gaming, the modding community. Exactly you could import the vinyls because the models were the same ![]() They did the same thing with the aftermarket rims. The way they record the engine sounds has been the same since the 90's. They put the car on a dyno and "push it to the limit". The sounds are better because Turn10 changed the way the edited them with licensed plugins/new sound engineer. Not all the cars sound realistic most likely because they just carried them over. There was cars from FM2 put into FM3 and now FM4. If they started from scratch every time it would take more than 2years to make the game. I'm not saying they didn't touch up or edit some of the models/UV maps/textures between the games(ok maybe more than 4.2s ), I'm saying they didn't actually go out and physically scan the cars again. It's quite clear the game is more 3.5 than a 4. The same goes for this Porsche pack. |
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#422
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You can clearly see that most cars are from Forza 3 as they look goofy. The Enzo is a prime example.
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#423
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So after hearing about some of the cars in the Porsche pack I decided to pony up the money and order it. The nice thing that T10 did was include a multitude of bumpers, hoods and side skirts to give many more cars than they really did. For instance you can make a stock 964 or a 964 Turbo or a 964 RS out of the 930 Turbo. Or you can have a 911E out of a '73 RS or you can make a 993 Turbo out of the 993 GT2. It's not perfect, but it's certainly nice to have some more options. All I've ever wanted out of Forza is a normal 911 Carrera and at least now I can have one in looks.
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#424
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I'm so bummed. I can't download it because my Internet is down. It was supposed to be resolved by friday but I guess not. I've been looking forward to this pack for a while.
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#425
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D/L the pack now. Luckily with the achievements you can do private race with AI and you don't have to race ppl online to win...
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#426
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By accident I started an online race without AI and the achievements still popped lol.
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#427
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I was finally able to download the pack today!!
![]() Thd CGT has an amazing sound. It doesn't amplify in tunnels like the ferraris do but the sound is just great. I've only driven that and the GT3RS (both w/exhaust upgrade) so I can't comment on the others but it sounds like it is probably the same from FM3. It was nice to drive a Porsche on Forza again. Afterall, Porsche was the first car company I knew about. |
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#428
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The DLC for June 5th has been revealed
![]() 2011 Chevrolet #4 Corvette Racing ZR1 1959 BMW 507 1940 Ford De Luxe Coupe 2011 Aston Martin Cygnet 1958 MG MGA Twin-Cam 1997 Maserati Ghibli Cup 2012 Mercedes-Benz C63 AMG Black Series 1987 RUF CTR Yellowbird 1992 Toyota Celica GT-Four RC ST185 1963 Volkswagen Beetle |
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#429
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#430
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Fiorano94 and I found a very cool glitch that probably wouldn't interest many of you, but I'll tell you anyway. Do you want a bone stock Porsche 964 Carrera 2, 4 or RS, or any non-turbo variation? Buy a 930 T, upgrade to the twin turbo package, then in performance upgrade straight to the race turbo and then once it's installed highlight and sell it. Your car now has 230hp and when you view the incar performance data there will be no turbo boost.
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#431
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The FREE Viper DLC is now available to download.
You get the new Viper and an autovista version. No race version this time. I suspect they will release it later after the car has its first race in ALMS. You download the DLC for free but still have to buy the car with in game CR. It should also be noted that the car appears in it's own garage titled Viper and not in the Dodge garage. |
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#432
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That viper has a mind of it's own!
I wasn't a fan of the stripes and I wonder if the production versions will have it. It was popular on the last gen but i hope not on this one |
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#434
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The Viper is sick! I have a real quick S Class car and a ridiculous Red Bull liveried R2
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#435
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The July DLC has been revealed.
Another great selection. I'm looking forward to driving the McLaren, Lotus and the Hudson Hornet the most but I'll drive all the cars for sure. 2011 McLaren 59 GT MP4-12C GT3 1973 AMC Gremlin X 2012 Ascari KZ1R 1998 Aston Martin V8 Vantage V600 1952 Hudson Hornet 1954 Jaguar XK120 1956 Lotus Eleven 2012 Mercedes-Benz SLK55 AMG 1995 RUF CTR2 2012 Spyker C8 Aileron Here's the trailer and a pic I took of the real Herb Thomas Hudson Hornet right where it belongs, on the beach at Daytona ![]() |
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#436
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#437
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Who needs four wheels?
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#438
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#439
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While Forza is getting yet another DLC pack with ten cars, GT5 gets a $5 track and a rebadged Toyota that's already in the game. Yeah...Polyphony sure knows how to deliver, keep up with the competition, and make players happy.
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#440
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I really don't know what happened to that series, I think they too obsessive with physics and the look of the game neglected everything else. I'll admit it was the most realistic driving I've ever felt and it looked far better than FM4, it just didn't have the replayability nor the carlist that FM does. It was really good, but it wasn't 5 years of delays good.
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